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Harriet Tubman is the master of espionage inCiv 7.
A work-in-progress leader tier list for Civilization 7.
Actually getting Tubman’s bonuses to work in a game can be a bit tricky, however.
This guide is based on singleplayer games against higher-diffifculty AI, not multiplayer.
Shewantsto be attacked by enemy players, which definitely changes the way you play the game.
Expect plenty of their settlements torevolt to your borderswithout even having to take them by force.
+100% Influence towards initiating Espionage Actions.
Gain 5 War Support on all wars declared against you.
Units ignore movement penalties on vegetated tiles.
Espionage Actions
Tubman is basically able to shut down an enemy player’s empire from the inside.
You will unlock more Espionage as the game progresses into the Exploration Age and Modern Age.
Harriet Tubman is probably one of the best military leaders for warfare on higher difficulties because of this.
Pair this with high Influence gain and it’s possible for you to really ruin the AI’s day.
More production means more buildings and units.
Forward Settling
Harriet Tubman is the best leader for forward settling your enemies.
You want to make the AIangryand this is pretty easily done by encroaching on their land.
you might also start to conductEspionageimmediately, regardless of your current relationship with the opposing civilizations.
Each Espionage action has a chanceof successand achance of being discovered.
It’s unlocked via theCitizenshipcivic, which it’s crucial that you researchCode Of Lawsfirst to unlock.
Early, though, you just want to grabMysticismintoDiscipline.You’re probably going to be fighting a lot.
Typically,production Pantheons are useful- likeStone Circlesif you have the correct tiles for it.
An early Pantheon is why we recommend that you try and take Culture from your Discoveries.
The quicker you could get to Mysticism the better, especially on higher difficulties.
Government
Harriet Tubman has a couple of options for a Government choice in the Antiquity Age.
Conquest
Harriet Tubman wants to go to war, ultimately.
You will capture settlements all over the place with your powerful units with boosted Combat Strength.
Should yourazecities or keep them for your own?
This is entirely dependent on yourcurrentSettlement Limitand the quality of the towns and cities you conquer.
you’re able to level up your commander by killing Independent Powerunits without actually clearing the tile.
There is a limit, however, on how much experience can be earned by fighting Independent Powers.
You’ll have to turn your attention to opposing players eventually.
Confucius is an excellent Science-focused leader in Civ 7.
Here’s the best strategies for the Antiquity Age, and best civilization choice.
Greece
+3 Influence per turn on the Palace.
+30% Production towards constructing the Oracle.
Greece is a fantastic Influence civilization in Civ 7.
Infantry Units receive +3 Combat Strength when attacking.
+30% Production towards constructing the Gate Of All Nations.
Immortal- Persian Unique Unit.
15 HP after it defeats an enemy unit.
The Immortal is one of the best Antiquity Age units.
You get abunchof free units via the Persian’s unique narrative events, and theyhealafter defeating a unit.
Instead, attempt to aggravate the enemies to the point that they attack you.
This Memento is actually fantastic atgaining an advantage during the Antiquity Age.
Generating free population is more impactful when you have fewer overall population.
you’ve got the option to read more about Migrants here.
it’s possible for you to change your Mementos when the age transitions.Don’t forget!
you might eitherclear out your own continentor head over to the Distant Lands to start annoying the other AI.
By the Modern Age, a successful Tubman game should really close itself out.
Conquest is easy when your enemies are suffering such massive reductions to their Combat Strength.
Chart your course to victory in Civilization 7… so long as you know how.