But it will prove divisive.
It is always worth it to explore the oceans and encounterDistant Lands- any land beyond your homeland’s continent.
Culture Victory - Toshakhana
Display 12 relics in your empire.
The Cultural victory requires you to collect and display relics, mostly earned through religious conversion.
you’re able to also earn them via narrative events and becoming the suzerain of city-states.
You’ll need to build Temples and wonders to be able to have enough slots to display the relics.
This win condition is all about building missionaries and spreading your religion.
Economic Victory - Treasure Fleet
Gain 30 Treasure Fleet Points from returning Distant Land Treasures.
Once you’ve researched Shipbuilding, Treasure Fleets will spawn.
Preparation is key for an Economic victory.
Military Victory - Non Sufficit Orbis
Gain 12 points from Settlements in the Distant Lands.
The Military victory in the Exploration Age is all about conquering and converting cities to your religion.
you might essentially blitz through this win condition if you have a large military supported by waves of missionaries.
The Science Victory is actually about earning as many specialist and specialist slots on your cities as possible.
You’ll need to researchEducationto boost the number of specialists allowed per tile.
Growth and science are key for this victory condition.
Exploring Distant Lands
The Exploration Age is all about venturing beyond your homeland and onto new shores.
This is achieved by researchingAstronomyandCartographyas your first two research techs.
Deep Ocean is any ocean tile that isn’t coastal.
Before researchingShipbuilding, all units that end their turn on Deep Ocean will take a tick of damage.
These resources will only spawnTreasure Fleetsonce you’ve researchedShipbuilding.Then they’re on a turn timer.
The Treasure Fleet points earned per ship are directly related to how manyTreasure Fleetresources the settlement has access to.
Religion
Religion takes on a new form in the Exploration Age.
Others, likeHoly Ecumene,can do the same forCulture.
Managing religion isn’t a huge micromanagement task, but you should be aware of it.
Generally, this will either be thePlagueor areligious war.
Depending on your crisis card selection, having settlements following different religions can be devastating.
There are also several narrative choices here where you must decide on religious tolerance, or religious isolationism.
This really depends on how strong your religious game has been so far.
Accept tolerance and your religion will lose dominance, potentially assisting other players.
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