In every Civilization game, you’ll find civilian units.
The Age system is brand-new for Civilization 7.
Here’s everything you’re gonna wanna know about what this means for your game.
Well, that last one no longer applies - Workers are gone inCivilization 7.
And that’s just one of several shakeups to the civilian unit formula.
The big wrench thrown into the mix is thatSettlers no longer foundcities; they foundtowns.This is a substantial distinction.
Instead,it will be a steady source of Gold.
When using a Sokeman to found a town,the town will automatically be outfitted with Medieval Walls.
This is a solid defensive boost for any player is preparing for warfare along their frontiers.
Scouts
Another Civilization series mainstay with a makeover, theScoutis yourprimary source of explorationthroughout theAntiquity Age.
With theirimpressive movement speed and increased sight range, they’re perfect for going boldly into unknown territory.
In Civilization 7, Scouts have another important perk.ongoing espionage.
you’ve got the option to alsospend a turn briefly increasing sight range by two.
Merchants
TheMerchantis yourmulti-age cornerstone of trade.
Merchants, too, work a bit differently in Civilization 7.
Gathering Resources is also vital to the Cultural Legacy Pathin the Ancient Age and additional conditions in ages beyond.
Mandarin: Ming Unique Merchants
When playing as theMing, your Merchants will be renamedMandarin.
Tajiro: Songhai Unique Merchants
TheSonghaicivilization gets theTajiroMerchant.
These will alsonet you 100 Gold, but forcreating trade routesinstead.
However, there’s a pretty important caveat.
You’ll only gain the Gold ifthe trade route crosses over a navigable river.
Be mindful when using these since that’s never a guarantee.
Trade Ships can be plunderedby enemy forces, including hostile Independent Powers.
Trade Caravans
Naturally,land routes also have their own unique units, Trade Caravans.
These, too, begin their ongoing exploits once a Merchant has established the route.
Similarly,they can also be plundered.
Here’s every Leader Attribute Tree in Civilization 7 and their available unlocks.
Missionaries
Missionariesareonly available during the Exploration Age, which might seem odd to Civ vets.
(And we’d agree with that assessment.)
When youtravel to a settlement without your religion, you’ll be given the option toSpread Religion.
Kahuna: Hawaiian Unique Missionaries
Hawai’ihas a unique Missionary of its own, theKahuna.
Pedanda: Majapahit Unique Missionaries
Lastly, there’s thePedanda, the Majapahitunique Missionary.
You don’t actually control when a Treasure Fleet is built.
Migrants
TheMigrantis an itinerary traveler.
Explorers
You may recall the Archaeologists from Civilization 6.
If so, you’ll have a decent starting point for understanding theExplorer, a Modern Age unit.
Even so,the Explorer’s mechanics are a bit tough to grasp at first.
Some of your more culturally-inclined rivals will be doing the same.
Complicating matters,you will only be able to dig up Exploration Age artifacts until you might create Museums.
That’s it - but it’s a lot to get to grips on at first.
We hope that’ll help you unearth all those distant treasures of your own long-ago makings.
Explorers are a Modern Age unit in Civilization 7, crucial for a culture victory in the final era.