In every Civilization game, you’ll find civilian units.

The Age system is brand-new for Civilization 7.

Here’s everything you’re gonna wanna know about what this means for your game.

A scout reaches new lands in Civilization 7.

Well, that last one no longer applies - Workers are gone inCivilization 7.

And that’s just one of several shakeups to the civilian unit formula.

The big wrench thrown into the mix is thatSettlers no longer foundcities; they foundtowns.This is a substantial distinction.

Civilization 7 Modern Era, Pyramids, Urban Areas

Instead,it will be a steady source of Gold.

When using a Sokeman to found a town,the town will automatically be outfitted with Medieval Walls.

This is a solid defensive boost for any player is preparing for warfare along their frontiers.

Settlers in Civilization 7

Scouts

Another Civilization series mainstay with a makeover, theScoutis yourprimary source of explorationthroughout theAntiquity Age.

With theirimpressive movement speed and increased sight range, they’re perfect for going boldly into unknown territory.

In Civilization 7, Scouts have another important perk.ongoing espionage.

Sad scout death message in Civilization 7

you’ve got the option to alsospend a turn briefly increasing sight range by two.

Merchants

TheMerchantis yourmulti-age cornerstone of trade.

Merchants, too, work a bit differently in Civilization 7.

The Beyond the Bronze Mirror quest in Civilization 7

Gathering Resources is also vital to the Cultural Legacy Pathin the Ancient Age and additional conditions in ages beyond.

Mandarin: Ming Unique Merchants

When playing as theMing, your Merchants will be renamedMandarin.

Tajiro: Songhai Unique Merchants

TheSonghaicivilization gets theTajiroMerchant.

Civilization 7 Xerses The Archaemenid

These will alsonet you 100 Gold, but forcreating trade routesinstead.

However, there’s a pretty important caveat.

You’ll only gain the Gold ifthe trade route crosses over a navigable river.

Founding a religion in Civilization 7

Be mindful when using these since that’s never a guarantee.

Trade Ships can be plunderedby enemy forces, including hostile Independent Powers.

Trade Caravans

Naturally,land routes also have their own unique units, Trade Caravans.

Makkah town view in Civilization 7

These, too, begin their ongoing exploits once a Merchant has established the route.

Similarly,they can also be plundered.

Here’s every Leader Attribute Tree in Civilization 7 and their available unlocks.

Waset in Civilization 7

Missionaries

Missionariesareonly available during the Exploration Age, which might seem odd to Civ vets.

(And we’d agree with that assessment.)

When youtravel to a settlement without your religion, you’ll be given the option toSpread Religion.

Learning archaeology for explorers in Civ 7

Kahuna: Hawaiian Unique Missionaries

Hawai’ihas a unique Missionary of its own, theKahuna.

Pedanda: Majapahit Unique Missionaries

Lastly, there’s thePedanda, the Majapahitunique Missionary.

You don’t actually control when a Treasure Fleet is built.

Civilization 7 World Fair Cultural Victory

Migrants

TheMigrantis an itinerary traveler.

Explorers

You may recall the Archaeologists from Civilization 6.

If so, you’ll have a decent starting point for understanding theExplorer, a Modern Age unit.

Triple-A Games

Even so,the Explorer’s mechanics are a bit tough to grasp at first.

Some of your more culturally-inclined rivals will be doing the same.

Complicating matters,you will only be able to dig up Exploration Age artifacts until you might create Museums.

Sid Meier’s Civilization 7

That’s it - but it’s a lot to get to grips on at first.

We hope that’ll help you unearth all those distant treasures of your own long-ago makings.

Explorers are a Modern Age unit in Civilization 7, crucial for a culture victory in the final era.