Diplomacy has received a total overhaul inCivilization 7with a much more detailed system than previous games.
The entire system relies onInfluence, an extra currency you earn like gold, culture, or silver.
But it will prove divisive.
Influence Gain
As a base, you’ll earn 10 Influence per turn onStandardspeed.
Befriending a city-state costs 170 Influence.
Diplomatic endeavors between civilizations can cost anywhere between 60-120 depending on the level of endeavor.
This is variable from game-to-game.
These sorts of decisions might seem small, but they can bevery impactful.
Certain civilizations and leaders also lean more into Influence gain.
you could read more about the different leaders in ourCivilization 7 Leader Tier List.
Diplomatic Choices
There are three categories of Diplomatic choices: Endeavors, Sanctions, and Treaties.
These have different impacts depending on what the offer is.
Endeavors
Endeavors arefriendlyinteractions between you and other players.
The choices you have will depend on the jot down of civilizationyou areand the civilizationyou are interacting with.
Civilization 7 changes a lot about the franchise, while keeping the formula the same.
Here’s everything we’ve learned so far.
Sanctions
As well as positive interactions, you have some negative ones, too.
These are all about hindering another civilization’s unit production, science gain, or civic research.
Your relationship with other leaders is more important than ever before in Civilization.
This reduces your combat strength and inflicts happiness debuffs across your empire.
Some leaders take a unique approach toDiplomacy-basedgameplay, like Harriet Tubman for example.
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