This completely changes how a Civilization game plays out.
But it will prove divisive.
We’ll make a run at progress age-through-age to give you a full walkthrough of a game.
First up, your leader and civilization.
Leader And Civilization
Unlike previous Civilization games,the leader and their civilization are no longer linked.
Leaders have a natural inclination towards certain win conditions.
You should consider what sort of victory you want to aim for before you even begin the game.
Civilizations, however, will change as the game progresses.
This means you may want to adjust your Exploration Age tactics to a Civilization more suited for culture gain.
With your leader and civilization decided, it’s time to think aboutMementos.
Mementos
Mementos are another new addition to Civilization 7. you’re able to choosetwo Mementosto use at the beginning of the game.
it’s possible for you to also change Mementos between Ages.
Mementos are usually color-coded to give you an idea of what sort of victory condition they lean into.
Gold for an economic victory, red for military, and so on.
As you play the game, you’ll earn extra Mementos.
Lastly, it’s possible for you to earn Mementos by leveling up the Civilization pass.
Now it’s time to settle your first city.
Unlike previous Civilization games, Settlers will notalwayssettle a city.
Newly founded settlements will first become Towns, which you later need to convert with gold into cities.
However, your first Settler is a unique unit called aFounder.This instantly settles a city.
Here are a few things to know about cities in Civ 7.
The benefits ofFresh Waterin Civilization 7 are barely explained.
It doesn’t offer anythingthatsignificant other than aninitial happiness boostto the settlements you found on fresh water.
All of these can be seen on the top left of your screen.
This is because of the newDiscoverysystem which has replaced the typical goodie huts or barbarian villages.
That’s why we always opt for the Scout rush strategy.
The search function is located on the unit card.Lookoutwill not highlight Discoveries.
Head straight towards them, making anyLuxurious Encampmentsyou see a priority - these often have the best rewards.
This will help you discover lots of Discoveries, nearby Independent Powers, and other civilizations nearby.
As a result, you also want to grabAnimal HusbandryandPotteryfor their early production boost to these buildings.
On standard speed, it costs170 Influenceto start to befriend an Independent Power.
Early on, the AI will start to aggressively spam you with Influence-related opportunities.
On harder difficulties like Immortal and Deity, the Independent Powers can be extremely aggressive.
Diplomacy
Diplomacy has received a total revamp in Civilization 7.
You nowearn Influence per turnthat can be used to start diplomaticendeavorsandsanctionswith or against other players.
Even early on, the AI will start to spam you with various endeavors.
You don’t need to accept them all.
However, some of these can be beneficial - like a research collaboration to boost your early science.
Playing adiplomatic gameis more viable than ever in Civilization 7, especially at the harder difficulty levels.
Warfare
The map in Civilization 7 gets small very quickly.
The AI in Civ 7 is generally aggressive, andyou must build troopsto survive early aggression.
Units no longer receive promotions in Civilization 7.
Alternatively, you could opt for theFortification tree- this is particularly useful if you’re playing a defensive game.
Cheesing The Peace Negotiation
Opposing AI players areextremely keen on handing over their cities during peace negotiations.
Religion instead arrives properly in the Exploration Age.
Here you’ll need to research thePietycivic.
Then you’ll be able to construct temples and produce missionaries to spread your religion across the globe.
This is, in fact, a forced interaction.
Victory Conditions - What Should You Aim For?
Certain leaders and civilizations have a natural inclination towardscertain victory conditions.
You should also consider each age has its own standalone victory, and your civilization choice should reflect that.
You could transition into a Science victory condition for the next age using your robust economy.
However, you may have aimed for a military victory as Rome in the Antiquity.
It makes sense to continue leaning into your military dominance in the next age.
The key is to understand which leaders and civilizations excel at certain victory conditions.
Antiquity is all about establishing your empire and aiming for a golden age victory.
At the end of the era, you will be faced with a crisis.
This might be a plague or a swarm of hostile independent city-states spawning on your borders.
We cover this age more in-depth in our Antiquity Age guide.
you’re free to also spread religion.
You’ll also face another crisis at the end of the age.
We cover this age more in-depth here.
City Management And Resources
As your empire grows, so will your borders.
it’s possible for you to settle new towns as you expand.
Towns can be converted to cities at the cost of gold.
This cost is reduced according to how many buildings you’ve purchased in the town.
Town specialization iscrucial,as any yields from the towns are distributed back to your cities.
For example, you may establish a new town along a fertile river - that’s a farming town.
Resource Management
Resources work a little bit differently in Civilization 7.
In the Modern Age, you’ll gain access toFactoriesandfactoryresourceswhich must be slotted inside a Factory.
This allows forsignificant specialization of your cities and towns.
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