There are many ways to play in the Antiquity age.

But it will prove divisive.

First, yourleader, theirmementos, andwhich civilization you’ll pair your leader with.

Civ 7 Machiavelli

These are all game-changing elements.

In this example, our Founder has spawned on a river tile, withHorsesandMarblenearby.

It’s also a heavily wooded area.

Civ 7 Launch Pad, horses, unique buildings and districts.

This may be because there are other accessible resources we don’t have vision of yet.

Early Scouting Strategy

Civilization 7’s goodie huts are very, very powerful.

Using the newSearchfunction on our Scout, we can reveal goodie huts up to 12 tiles away.

Civ 7 First City, Horses, Marble, And Forest

This reveals a Campfire to the south.

We head immediately in that direction with our scout to claim the early reward.

Befriending city states requiresInfluencewhich increases by a flat plus 10 at the beginning of the game.

Civ 7 Settler Overlay

These are the sort of difficult decisions that Civilization 7 is all about.

In the Antiquity Age, you could aim for a cultural, military, economic, or scientific victory.

Each of these paths has its own unique milestones, quests, and rewards.

Civ 7 First City

Victory is achieved when you reachseven constructed wonders.However, you might also earnmilestone pointsvia the Culture Victory path.

These will grant extra bonuses for the next age, including legacy points.

A Culture Victory will ensure that you have the option to begin aCultural Golden Agein the Exploration Era.

Civ 7 Campfire

This will turn your regularAmphitheatersintoGolden Age Amphitheaters.

Conquered settlements count fortwo settlement points.

Economic Victory

The Economic Victory is all about trade.

Civ 7 Cultural Victory

Otherwise, cities are converted back to towns.

This will usually be from researching the secondarymasteryof researched tech.

A Science Victory Golden Age will turn your Academies into Golden Age Academies.

Civ 7 Military Victory

Policy Cards

Similar to Civilization 6, Civ 7 has a policy card system.

These also offer a lot of important bonuses and will shape the way your empire grows.

During the Antiquity age, where policy card slots are restricted, these choices are even more impactful.

Civ 7 Economic Victory

This will vary from game to game.

Technology And Civics

There are two research trees in Civilization 7: technology and civics.

Technology Tree

The tech tree is similar to previous iterations of Civilization.

Civ 7 Science Victory

You select what you want to research, and you’ll earn it turn-by-turn depending on your science income.

There are three starting technologies to choose from:Animal Husbandry, Pottery, and Sailing.

The decision between these three all depends on your starting settlement and surrounding lands.

Civ 7 Policy Cards

If you have pastures, go for Animal Husbandry.

If you have a lot of clay pits and mines, go for Pottery.

Science is very powerful in Civ 7, especially at the higher difficulties.

Civ 7 Open Markets Diplomacy

The AI receives major combat bonuses and the level of your units is a huge factor.

If your opponents are more scientifically-advanced than you, your armies likely won’t stand a chance.

This means you essentiallyhaveto pick up some military tech during the Antiquity age.

Crisis Policies in Civilization 7 during Crisis Event.

Civic Tree

There are actuallytwo Civic treesin Civilization 7.

First, you have theAntiquity Civicsand secondly, thecivics linked to your unique civilization.

you’re able to choose fromClassical Republic, Despotism, and Oligarchy.

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Despotism

This is your classicmilitaristicapproach.

Oligarchy

This is your standardgrowthoption, and it’s pretty much viable for any win condition.

Generally, a friendly greeting is recommended.However, there are, of course, options.

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A friendly greeting costs 20 influence, or two turns of influence.

Influence can be used tobefriendIndependent Powers.

At standard speed, it costs 170 influence to befriend your first power.

Sid Meier’s Civilization VII Press Image 2

What could possibly go wrong?

Even early on, you have the choice ofOpen Borders,Open Markets,and aLocal Festival.

These are actually extremely powerful options.

Sid Meier’s Civilization VII Press Image 6

It may be a religious crisis, a plague, or something that impacts your military.

You willneedto select a crisis card to place into one of your crisis slots.

Usually a safe(ish) take, even if you have a small military force.

Sid Meier’s Civilization VII Press Image 3

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