Related
InCivilization 7, your early game defines how you’ll move forward in later ages.
Don’t have an existential crisis from not knowing what to expect from a Civilization 7 crisis.
To some extent, this will depend on your ultimate goal.
Someone going for a cultural victory will need to prioritize different civics than someone going for a military victory.
8Mysticism
Mysticism is one of the first civics you might unlock in Civilization 7.
This also unlocks the Altar, which allows you to receive the bonus that you chose for your Pantheon.
This civic also unlocks several useful civics later on.
7Discipline
Discipline is essential for early military and organizational development.
Scientifically speaking, this is our best guide on how to win a Science Victory in Civilization VII.
With this civic, you’ll be a little more prepared for both offensive and defensive military campaigns.
Choose your civic priorities with your desired victory choice.
6Code Of Laws
Next, we recommend Code of Laws for most civilizations.
This requires both Mysticism and Discipline, which you should have already researched by this point.
Some resources can be very helpful for a military victory, for instance.
It also lets you build the Oracle Wonder, which offers some cultural bonuses.
via 2K
It’s also great if you aren’t quite surewhichvictory you want to pursue.
Start a pantheon in Civilization 7.
This civic is also a precursor to Entertainment, which provides several helpful benefits, too.
It’s simply a great all-around civic, even if you don’t plan on building the oracle.
It unlocks the Weiyang Palace wonder, which gives players a large amount of influence.
It also provides a few different policies, like Caste, which provides increased food in towns.
If you have lots of towns, extra food and growth are always great.
3Tactics
Tactics is the civic directly after Discipline.
All that said, having a strong military isn’t optional in Civilization 7.
Therefore, even if you plan to be mostly defensive, having some military bonuses is exceptionally helpful.
You will get attacked, and independent civilizations can be particularly powerful throughoutthe Antiquity Age.
Leverage your civilization and leader’s distinct advantages when choosing when civics to choose and policies to enact.
Skilled Trades unlocks coinage, though, which gives you gold for each imported resource.
If you’re in a position where trade is a possibility, this can seriously increase your gold output.
However, in some cases, trade isn’t going to be possible or necessary.
Plus, there may be more important policies for your specific situation.
1Commerce
Commerce comes right after Skilled Trades, and that is what we’d recommend getting next.
It unlocks the commodities policy, which increases the resource cap in cities.
Foran economic victory, this is practically necessary.
Otherwise, it can be hard to get enough resources simply due to the lack of slots.
For everyone else, resources do provide helpful bonuses no matter what victory you’re going after.