InCivilization 7, your early game defines how you’ll move forward in later ages.

Don’t have an existential crisis from not knowing what to expect from a Civilization 7 crisis.

To some extent, this will depend on your ultimate goal.

Undiscovered land tiles in Civilization 7

Someone going for a cultural victory will need to prioritize different civics than someone going for a military victory.

8Mysticism

Mysticism is one of the first civics you might unlock in Civilization 7.

This also unlocks the Altar, which allows you to receive the bonus that you chose for your Pantheon.

Civ 7 Science Victory (1)

This civic also unlocks several useful civics later on.

7Discipline

Discipline is essential for early military and organizational development.

Scientifically speaking, this is our best guide on how to win a Science Victory in Civilization VII.

Augustus Caesar with the Roman loading backdrop in Civilization 7.

With this civic, you’ll be a little more prepared for both offensive and defensive military campaigns.

Choose your civic priorities with your desired victory choice.

6Code Of Laws

Next, we recommend Code of Laws for most civilizations.

a stylized violinist in the exploration era in the reveal trailer for civilization 7.

This requires both Mysticism and Discipline, which you should have already researched by this point.

Some resources can be very helpful for a military victory, for instance.

It also lets you build the Oracle Wonder, which offers some cultural bonuses.

Cameera showing a shawnee city in civilization 7.

via 2K

It’s also great if you aren’t quite surewhichvictory you want to pursue.

Start a pantheon in Civilization 7.

This civic is also a precursor to Entertainment, which provides several helpful benefits, too.

Queen Isabella and King Xerxes having Diplomacy in Civ 7.

It’s simply a great all-around civic, even if you don’t plan on building the oracle.

It unlocks the Weiyang Palace wonder, which gives players a large amount of influence.

It also provides a few different policies, like Caste, which provides increased food in towns.

Screen showing what resources you have in Civilization 7.

If you have lots of towns, extra food and growth are always great.

3Tactics

Tactics is the civic directly after Discipline.

All that said, having a strong military isn’t optional in Civilization 7.

Camera showing a mountain near a settelment in Civilization 7.

Therefore, even if you plan to be mostly defensive, having some military bonuses is exceptionally helpful.

You will get attacked, and independent civilizations can be particularly powerful throughoutthe Antiquity Age.

Leverage your civilization and leader’s distinct advantages when choosing when civics to choose and policies to enact.

Pachacuti raising his hand in his intro video for Civilization 7.

Skilled Trades unlocks coinage, though, which gives you gold for each imported resource.

If you’re in a position where trade is a possibility, this can seriously increase your gold output.

However, in some cases, trade isn’t going to be possible or necessary.

Benjamin Franklin and Ashoka fighting in Civilization 7.

Plus, there may be more important policies for your specific situation.

1Commerce

Commerce comes right after Skilled Trades, and that is what we’d recommend getting next.

It unlocks the commodities policy, which increases the resource cap in cities.

Fredrich in his Baroque persona posing in Civilization 7.

Foran economic victory, this is practically necessary.

Otherwise, it can be hard to get enough resources simply due to the lack of slots.

For everyone else, resources do provide helpful bonuses no matter what victory you’re going after.

Player selecting which tile to improve in Civilization 7.

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Sid Meier’s Civilization 7