Make a few selections, assign your stat points, and you’re good to go.
The challenge lies in knowing what all those choices mean and how they’ll affect your run.
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Should You Play A Mutated Human Or A True Kin?
Mutants get Callings, and True Kin get Castes, but they function the same way.
Uses Proselytize to turn NPCs into loyal followers.
High Ego is useful for powering Mental Mutations.
Arconaut
+2 Agility
Short Blades
Tinkering
Scavenger
Acrobatics
Spry
Starts with a random assortment of junk.
Use Scavenger to find usable parts for Tinkering when moving over trash.
Remember to increase Intelligence for Tinkering skills.
Greybeard
-1 Strength
+3 Willpower
Cudgels
Berate
Calloused
+100 reputation with bears (yes, the animal).
Willpower improves mental fortitude; put points into Toughness to increase physical defense as well.
Increasing Ego allows Berate to be effective at debuffing enemies and using Mental Mutations.
Strength penalty slightly lowers the effectiveness of Cudgels.
Gunslinger
Pistols
Akimbo
+200 reputation with Mysterious Strangers.
Akimbo allows firing two pistols at once; keep an eye on your ammo reserves.
Have a melee weapon or an escape option for when enemies get close.
Marauder
+2 Strength
Axe
Dismember
Charge
Butchery
Armor-piercing melee fighter.
Butchery allows you to get meat from animal corpses.
Pilgrim
+2 Willpower
Self-Discipline
Fasting Way
Iron Mind
Wayfaring
Less likely to get lost.
Good at resisting and recovering from status effects.
Requires less food and can meditate to heal faster.
Nomad
+2 Toughness
Wilderness Lore: Salt Dunes
Harvestry
Weathered
+200 reputation with Issachari Tribe.
Starts with a Recycling Suit equipped.
Good physical survivability, especially in harsh environments.
Can scavenge plants for food.
Resistant to temperature effects (both hot and cold).
Scholar
+2 Intelligence
Physic
Nostrums
Tactics
2 random Wilderness Lores
Jack-of-all-trades with no real starting specialty.
Lots of progression options to pursue.
High Intelligence means more skill points at each level.
Tinker
Lay Mine / Set Bomb
Disassemble
Repair
Tinker 1
+100 reputation with Barathrumite faction.
Starts with a random assortment of scrap.
Good at fixing broken technology.
Makes heavy use of grenades, including turning them into mines or time bombs.
Take the Scavenger skill early to find parts more easily.
Warden
Long Blades
Shields
Shield Slam
Bows & Rifles
+300 reputation with the Fellowship of Wardens.
Take extra limb mutations to further enhance your combat prowess.
Water Merchant
Snake Oiler
+200 reputation with the Water Barons.
Easier access to restricted settlements.
Starts with an assortment of trade goods to sell.
High Ego gets better deals when trading.
Use Mental Mutations like Beguiling to get NPCs to like you more and recruit followers.
Short Blades use Agility, so focus on that and use Dodge to stay alive in combat.
Watervine Farmer
Cooking & Gathering
Axes
Wilderness Lore: Marshes
+100 reputation with Joppa Villagers.
+200 reputation with the Farmers' Guild.
Starts with an assortment of cooking ingredients.
Good at wilderness survival.
True Kin Castes
Caste
Other
Horticulturist
+3 Intelligence
Wilderness Lore: Jungle
+2 to resist bleeding.
Put points into Strength and Agility to augment combat skills.
Priest of All Suns
+3 Ego
Persuasion
Can use Menacing Stare and Intimidate to frighten enemies away.
Learn Proselytize to start recruiting followers as soon as possible.
Priest of All Moons
Lionheart
Poison Tolerance
Resistant to both poison and terror.
Syzygyrior
+3 Agility
Multiweapon Fighting
Multiweapon Expertise
More likely to make multiple attacks with a weapon in each hand.
Look for extra cybernetic limbs to install for more attacks.
Weaker start, potentially very powerful later on.
Focus on Short Blades and Pistols.
Artifex
Deploy Turret
Tinker 1 & 2
+15 to resist cold.
Turret-based ranged fighter that can turn any held firearm into a turret.
Requires a lot of scavenging for parts and constant tinkering.
Consul
Inspiring Presence
Focused entirely on recruiting NPC followers and inspiring them to fight for you.
Praetorian
+1 Toughness
+1 Willpower
Dedicated combat cyborg.
Long Blades use a combination of Strength and Agility, so put points into both.
Eunuch
Hobble
Weak Spotter
Combined melee and ranged fighter.
Focus on Dodge for defense.
Hobble and Tactics make it easier to escape from a dangerous situation.
Child of the Hearth
+3 Strength
Slam
Heavy Weapons
+15 to resist heat.
Put points into Toughness and look for opportunities to increase your Armor Value.
Uses dazes and pushes to control the flow of battle.
Tank means you don’t have to be slow if you want to build for speed as well.
Fuming God-Child
+4 Willpower
High resistance to mental effects.
Put points into Ego and learn Proselytize to gain NPC followers.
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Mutants get44 stat pointsto distribute, while True Kin get38.
However, True Kin get larger bonuses from their Caste than Mutants do from their Calling.
What Does Each Attribute Do?
Knowing which stats to prioritize for your character is critical to success in Caves Of Qud.
Attribute
Effects
Affected Skill Groups
Strength
Increases carrying capacity.
Increases melee armor penetration.
Increases resistance to forced movement.
Single-Weapon Fighting
Agility
Increases weapon accuracy (both melee and ranged).
Toughness
Increases maximum hit points.
Increases natural healing rate.
Increases poison and disease resistance.
Intelligence
Increases the number of skill points earned each time you level up.
Increases your success rate when examining artifacts.
Willpower
Reduces cooldowns on activated abilities.
Increases resistance to mental attacks.
Ego
Increases power of mental attacks via Mutations.
Gets better prices when trading with merchants.
Increases success rate of social skills like Proselytize.
What Is Attribute Rank?
You don’t want to be a Carnivore without the required Intelligence 15 for Butchery, for example.
Mutations
Mutations allow ahuge degree of customizationfor your character.
You get12 points to spend on Mutations.The more powerful a Mutation is, the more points it costs.
Cybernetics
True Kin characters get tochoose a single Cyberneticfrom the list presented at character creation.
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