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Despite claiming to have multiple endings and various pathways,Avowedsfinale reveals its innate shallowness.
This leads to two basic endings: Good and Bad.
And by Bad, I mean absolutely hilarious.
You dont get to make too many choices in Avowed.
The appeal, for those the game works for, comes fromhow strong the illusion is.
Thats all the dissent you ever get, for anything - except the ending.
You never feel like youre getting the full story in Avowed.
The best bad guys dont consider themselves the bad guys, after all.
But Avowed has no room for nuance.
This brings us to our ending.
Interstellar-style, weve been gone far longer than we thought.
And folks, thats where things get really, really funny.
Its a decently spectacular endgame battle with a suitably sinister monologue and multiple stages.
Everything you want in an RPG ending.
However, if you choose to side with Lodwyn, things go in a decidedly different route.
Marching into battle against her alone, she does not believe you come with good intentions.
She questions your loyalty, and makes you beg to serve her.
She does not believe your begging, and makes you beg harder.
Then, to further this submissive subjugation, she makes you kneel.
If you resist at any time to this humiliation, you will fight her alone.
However, going all the way unlocks another ending.
Side with the villain and get unceremoniously executed in a cutscene?
Its brilliantly subversive and darkly funny.
Oh, you didnt think there would be consequences?
The problem is this decision-making confidence, depth, and sense of consequence are not present elsewhere.
It makes the brilliance unearned and, as a result, less brilliant and more silly.
In the end, its just another example of the games potential that never gets realised.
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