And thats likely why youre here.
Stumped by Blue Prince’s Gallery puzzles?
We have hints and answers.
On your way, you might encounter extra rewards and the chance to finish other objectives.
Some of which even include other Permanent Additions for your journey.
Why kick off the West Gate?
you’re free to draft one Outer Room per day.
Sometimes, being able to unlock a room can make or break your adventure.
You canactivate a Blue Flameby interacting with a valve in this Outer Room.
Schoolhouse
Adds eight Classrooms to the current days Draft Pool.
Its where you canactivate a Blue Flame.
Boosts the likelihood of drafting the Library, where you cancheck the current in-game date.
Shelter
Protects you from the negative effectsof the next three Red rooms you draft.
Shrine
Grants youa Blessing that lasts for several daysin exchange for coins.
Tomb
Each time you draft a Dead-End room in your House,spread 5 Coins in the Tomb.
Trading Post
Trade your items.
The Utility Closet can be drafted anywhere in the house without any special requirements.
If youve found the Car Keys during your run, use them to unlock the cars door and trunk.
From here, you might return to the front of the manor and re-enter the Entrance Hall.
The wooden plank only appears if you take this path from the Garage.
Blue Prince is an incredibly complex game.
Our tips can help ease your journey to Room 46, though.