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Summary
For more opportunities to hurt you plenty.
Every weapon in Beyond Citadel is split across ten categories.
Fortunately, a few highlights do stand out to make your choices easier.
This list does not include Special weapons like the Painkiller.
However, what you might not like is the Heavy MG’s alt-fire the Flamethrower.
Compared to the A2’s alt-fire, it becomes clear there’sno reason to use Energy Cells on the MG.
The Heavy MG has a slight delay upon firing, so you could’t tap or burst fire with it.
For large threats and bigger mobs, this is anideal weapon because of its blast radius and ranged use.
Talk about being timeless.
Fortunately, the cells only deplete if the shield receives any damage.
Looking at its offensive and defensive prowess, the Infiltrator becomes a reliable standalone weapon.
The only downsides areitsdamage and accuracy severely falling off at long range.
Not only is its damage astonishing, but itseffective range has no competition.
It’s also asolid alternative to the Law RPG against bossesbecause of its ridiculous single-shot damage.
The alt-fire perfectly compliments the Meta-Magnum’s built-in capabilities, destroying heaps of enemies or knocking a larger one.
By using Energy Cells, itfires a laser beam that completely shreds the enemy HP.
It can be hard to stand out in the most popular genre of video game.
Reserve your Energy Cells exclusively for the Machine Rifle A2 since its alt-fire is stronger than most boss weapons!
Once you’re in killing range, the Sawn-Off will almost always one-shot enemies, even heavy units.
The alt-fire is also top-notch, with aburst spread that’ll obliterate any medium-sized threat up close.
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