The Rogue is astealth classthat specializes in anything that maymake use of Dexterity.

Lockpicking, pickpocketing, sneak attacks, and more all fall under the umbrella of the Rogue’s talents.

In addition, the Rogue has theopportunity to deal massive amounts of damagethrough their Sneak Attack feat.

Rogue Meets Rogue Astarion On Beach After Crash First Encounter

The feats for both the Rogue and its subclasses are where any Rogue build shines.

Getting it to work, however, requires skill and good planning on the player’s part.

Cunning Action

Gain the ability to use Dash and Disengage as a Bonus Action.

Astarion Uses Hide At Edge Of Goblin Sight On Goblin Camp Bridge

When a seen attacker hits you with an attack, use your Reaction to halve the damage.

Spellcasting

You learn how to cast spells.

Magical Ambush

While hidden, your targets have Disadvantage on Saving Throws against your spells.

Astarion Uses Dash To Climb Craggy Rockface Wall

The Arcane Trickster capitalizes onusing sneaky magic tacticsto get the upper hand on targetsfrom a distance.

These known spells can be swapped on level-up.

Arcane Trickster Spell List

Spell Level

Spell Name

Casting Time

Concentration?

Drow Rogue Levels Up And Chooses Arcane Trickster Subclass With Chill Touch

Blade Ward

Gain resistance to Bludgeoning, Piercing, and Slashing damage from weapons.

Bone Chill

Touch a creature and deal 1d8 Necrotic damage.

Dancing Lights

Y

Create wisps of light in a 9m radius.

Drow Rogue Levels Up And Chooses Thief Subclass With Fast Hands Feat

Friends

Enchant a creature to gain advantage on Charisma-based checks against it for up to 10 turns.

When the spell ends, the creature knows it was Charmed.

Light

Infuse object with light for 100 turns.

Split Image Of Astarion Wearing Nightstalker Gear And Wearing Regal Baldurian Clothing

If used on a creature, they must succeed a DEX saving throw or be illuminated.

Mage Hand

Create spectral hand to interact with and move objects up to 18m away.

Minor Illusion

Create a distracting illusion that compels a creature to investigate.

Triple-A Games

Does not interrupt hiding.

Poison Spray

Puff noxious gas and deal 1d12 Poison damage on a failed CON save.

Ray of Frost

Deals 1d8 Cold damage and, on a hit, reduces target’s movement by 3m.

Baldur’s Gate 3

True Strike

Gain advantage on your next attack roll against a chosen target.

Shocking Grasp

Melee attack spell that deals 1d8 Lightning damage.

Gain advantage when attacking metal-clad enemies with this spell.

Additionally, on a failed INT save, the target loses their ability to make Reactions for one turn.

Enemies have advantage on their saving throw.

At the end of the spell’s duration, target may accuse you of having charmed them.

Disguise Self

Change all aspects of your appearance for the duration of a long rest.

Sleep

Put creatures to sleep.

Select targets up to 24HP to sleep for 2 turns or until they take damage.

Tasha’s Hideous Laughter

Cause a creature to become Prone from laughter.

Blur

Attacks have Disadvantage on Attack Rolls against you so long as they rely on sight.

Melee attacks within 3m are instant-Critical hits.

Invisibility

Touch one creature to turn it Invisible.

While Invisible, attacks against the creature are with Disadvantage and attacks made by the create are with Advantage.

Mirror Image

Create 3 copies of yourself.

Each increases your AC by 3 and disappears one at a time when you successfully evade an attack.

Charm a humanoid on a failed Wisdom save.

While Charmed, they will not attack you, and you have Advantage on Charisma-based checks in dialogue.

They know you charmed them after the spell ends.

It also means that this method can helpdefeat enemies without directly triggering Initiative and Combat Turn Order.

Fast Hands

Gain the use of an additional Bonus Action.

Second Story Work

Gain Resistance against falling damage.

Supreme Sneak

Gain one cast of Invisibility lasting 10 turns (once per rest).

It ends if you attack, cast a spell, take an action, or take damage.

Subclass: Assassin

This subclass of Rogue specializes infirst-turn combat and critical damage.

Assassinate: Initiative

Gain Advantage on Attack Rolls against creatures that haven’t taken their turn yet.

Assassinate: Ambush

Any successful hit on a Surprised creature deal Critical damage.

Assassin’s Alacrity

Restore your action and bonus action at the start of fresh combat.

Infiltration Expertise

Change your appearance once and for the duration till a Long Rest.

(Acts like Disguise Self).

Regardless of what choice you make, the Rogue remains a near-necessary staple for any adventuring party.

NEXT:Baldur’s Gate 3: Should You Pick An Origin Character Or Create Your Own?