The Rogue is astealth classthat specializes in anything that maymake use of Dexterity.
Lockpicking, pickpocketing, sneak attacks, and more all fall under the umbrella of the Rogue’s talents.
In addition, the Rogue has theopportunity to deal massive amounts of damagethrough their Sneak Attack feat.
The feats for both the Rogue and its subclasses are where any Rogue build shines.
Getting it to work, however, requires skill and good planning on the player’s part.
Cunning Action
Gain the ability to use Dash and Disengage as a Bonus Action.
When a seen attacker hits you with an attack, use your Reaction to halve the damage.
Spellcasting
You learn how to cast spells.
Magical Ambush
While hidden, your targets have Disadvantage on Saving Throws against your spells.
The Arcane Trickster capitalizes onusing sneaky magic tacticsto get the upper hand on targetsfrom a distance.
These known spells can be swapped on level-up.
Arcane Trickster Spell List
Spell Level
Spell Name
Casting Time
Concentration?
Blade Ward
Gain resistance to Bludgeoning, Piercing, and Slashing damage from weapons.
Bone Chill
Touch a creature and deal 1d8 Necrotic damage.
Dancing Lights
Y
Create wisps of light in a 9m radius.
Friends
Enchant a creature to gain advantage on Charisma-based checks against it for up to 10 turns.
When the spell ends, the creature knows it was Charmed.
Light
Infuse object with light for 100 turns.
If used on a creature, they must succeed a DEX saving throw or be illuminated.
Mage Hand
Create spectral hand to interact with and move objects up to 18m away.
Minor Illusion
Create a distracting illusion that compels a creature to investigate.
Does not interrupt hiding.
Poison Spray
Puff noxious gas and deal 1d12 Poison damage on a failed CON save.
Ray of Frost
Deals 1d8 Cold damage and, on a hit, reduces target’s movement by 3m.
True Strike
Gain advantage on your next attack roll against a chosen target.
Shocking Grasp
Melee attack spell that deals 1d8 Lightning damage.
Gain advantage when attacking metal-clad enemies with this spell.
Additionally, on a failed INT save, the target loses their ability to make Reactions for one turn.
Enemies have advantage on their saving throw.
At the end of the spell’s duration, target may accuse you of having charmed them.
Disguise Self
Change all aspects of your appearance for the duration of a long rest.
Sleep
Put creatures to sleep.
Select targets up to 24HP to sleep for 2 turns or until they take damage.
Tasha’s Hideous Laughter
Cause a creature to become Prone from laughter.
Blur
Attacks have Disadvantage on Attack Rolls against you so long as they rely on sight.
Melee attacks within 3m are instant-Critical hits.
Invisibility
Touch one creature to turn it Invisible.
While Invisible, attacks against the creature are with Disadvantage and attacks made by the create are with Advantage.
Mirror Image
Create 3 copies of yourself.
Each increases your AC by 3 and disappears one at a time when you successfully evade an attack.
Charm a humanoid on a failed Wisdom save.
While Charmed, they will not attack you, and you have Advantage on Charisma-based checks in dialogue.
They know you charmed them after the spell ends.
It also means that this method can helpdefeat enemies without directly triggering Initiative and Combat Turn Order.
Fast Hands
Gain the use of an additional Bonus Action.
Second Story Work
Gain Resistance against falling damage.
Supreme Sneak
Gain one cast of Invisibility lasting 10 turns (once per rest).
It ends if you attack, cast a spell, take an action, or take damage.
Subclass: Assassin
This subclass of Rogue specializes infirst-turn combat and critical damage.
Assassinate: Initiative
Gain Advantage on Attack Rolls against creatures that haven’t taken their turn yet.
Assassinate: Ambush
Any successful hit on a Surprised creature deal Critical damage.
Assassin’s Alacrity
Restore your action and bonus action at the start of fresh combat.
Infiltration Expertise
Change your appearance once and for the duration till a Long Rest.
(Acts like Disguise Self).
Regardless of what choice you make, the Rogue remains a near-necessary staple for any adventuring party.
NEXT:Baldur’s Gate 3: Should You Pick An Origin Character Or Create Your Own?