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The Ranger ofBaldur’s Gate 3is a unique class built for niche players.
Skills, Proficiencies, And Starting Equipment
Rangers are typically aphysically-built classfirst and a spellcasting class second.
For this reason, their Saving Throws and overall build are first dedicated to those physical stats.
They are allowed ad10 + their Constitution modifierat the first level.
Then,gain 6HP + their Constitution modifier for every level above first.
Being aware of the world around them is a major trait for any Ranger.
Each feat comes with alist of choices, making themone of the most customizable classesin the entire game.
No two Rangers are exactly the same.
Land’s Stride: Difficult Terrain
Difficult Terrain no longer slows you down.
Hide In Plain Sight
Become Invisible and gain +10 Stealth checks as long as you stand still.
Used once per Long Rest.
Ranger spells, like Druid spells, areregained after a Long Rest.
you’re able to replace one spell known at each level-up.
Full Spells List
Spell Level
Spell Name
Casting Time
Concentration?
Cure Wounds
Touching a creature, heal it for 1d8.
Fog Cloud
Create a dense 4m fog that Obscures and Blinds enemies.
Ranged attacks cannot come in or out of this fog.
Goodberry
Conjure 4 berries.
Each person that eats one restores 1d4HP, totalling 4d4 overall.
Hail of Thorns
Shoot a volley of thorns.
Enhance Leap
Triple the Jump distance of a touched creature.
Longstrider
Increase the Movement of a touched creature by 3m.
Speak with Animals
Gain the ability to speak and converse with animals until your next Long Rest.
Barkskin
Increase the AC of a touched creature to 16.
Lesser Restoration
Remove one disease or condition from a creature.
Pass without a Trace
Give you and all companions +10 on Stealth rolls.
Silence
Create a soundproof sphere 6m across within 18m of the spellcaster.
Inside, all creatures within are Silenced and immune to Thunder damage.
Spike Growth
Shape a piece of ground 6m in radius into spikes.
Any creature walking on it takes 2d4 Piercing damage for every 1.5m moved through it.
This patch also counts as Difficult Terrain.
Daylight
Enchant an item to shine or create a sun-like sphere to dispel darkness in a 15m radius.
Plant Growth
Create dense plant growth 6m in radius that slows enemy movement to 1/4.
Unlock Level
Class Feature
Beast Companion
Gain a summonable beast companion of your choice.
Companion Bond
Add your Proficiency Bonus to your companion’s AC and damage rolls.
Exceptional Training
Animal Companion can Dash, Disengage, and Help as a bonus action.
Bestial Fury
Your Animal Companion now has an Extra Attack.
It’s amore combat-focused, weapon-usingtype of Ranger.
Whirlwind Attack
Whirl and strike all nearby foes in melee range.
They getaccess to more magicas well as interestingambush-style feat mechanics.
They’re apopular multiclass subclassfor their amazing synergy with other classes (especially theFighterandRogue).
Superior Darkvision
See in the dark up to 24m.
Umbral Shroud
Gain the ability to cast Invisibility as an action rather than a spell.
Disguise Self
Learn theDisguise Self spell.
Misty Step
Learn thespell Misty Step.
Iron Mind
Gain Proficiency in Wisdom and Intelligence Saving Throws.
Fear
Learnthe Fear spell.
Stalker’s Flurry
When you miss with a weapon attack, make another weapon attack for free.
NEXT:Baldur’s Gate 3: Complete Guide To Fighters