This determines how many squares each character can move during their round in combat.
In contrast, Baldur’s Gate 3 uses the movement system designed for Divinity: Original Sin 2.
This affected even player characters, needing to choose alignment at character creation and then stick to those morals.
In Baldurs Gate 3, alignment is completely gone.
Paladins in this case have to choose an Oath, and breaking it has some interesting consequences.
The Bonus Action/Cantrip spell rule is gone in Baldur’s Gate 3.
This meansClericscan castCure Woundsand Healing Word in the same round.
Rangers, Monks and Rogues are the most affected, yet small changes can be found all around.
5Magic Items Are More Common
Magic items are rare in the current edition of D&D.
As such, it’s far more common to find +1 items, potions, and scrolls.
Yet not all classes have a use for the bonus action, unless its for drinking a potion.
This makes most players take their action and end their turn, wasting the bonus one.
3Resting Changes
The way players recover their resources like health and spell slots is by resting.
Baldurs Gate 3 has a much easier time dealing with altitude.
In fact most combat encounters deal with some sort of verticality.
1Preparing Spells
The most significant rule change by far has to be preparing spells.
This isparticularly useful with Wizards, who have access to incredibly powerful spells.
Next:Baldurs Gate 3: How To Get Out Of Prison