However, Shadow Sorcerers are not as straightforward as their subclass counterparts.
Bard
Y
As a Charisma caster, the bard can synergize well with the Shadow Sorcerer.
The Conjuration and Enchantment schools are prime candidates for multiclassing here.
The Shadow Sorcerer’sfirst-level spells will primarily be focused on survivability.
Alternatively, youmay consider takingThunderwaveto weed out early threats vulnerable to fall damage.
It works well with the Displace Illithid ability.
Second-level spells are where the Shadow Sorcerer shines most.
At level three spells, the Shadow Sorcerer importantlygets access toFearandCounterspell.
While Counterspell shuts down enemy spellcasters,Fear will trap your enemies in placewhile lowering the chances to hit.
This is especiallyimportant for enemies that are Immune to Blindness(and therefore immune to Darkness).
Dexterity and Constitution are secondary stats, building your AC and your Concentration rolls to an appropriate level.
When classing into Hexblade Warlock,you’ll have some feat options here as well.
If the target was also concentrating on a spell, heal as much as the damage inflicted.
Stage Fright
Your targets have disadvantage attack rolls and will be dealt 2d6 Psychic damage each time they miss.
Ability Drain
When you make an attack roll, lower your enemy’s corresponding ability score by -1.
Displace
Deal an extra 1d8 Psychic damage to creatures that take fall damage because of your actions.
When using the Resonance Stone, we recommend toggling off Psionic Overload or drinking an Elixir of Psychic Resistance.
The damage will add up quickly.
With Arcane Synergy, the damage of weapon attack rolls is increased by spell modifier.
Dropped by Arden Jhe’rezath in the Inquistor’s Chambers at Creche Y’llek.
Inside High Security Vault no9 in the Counting House.
Gauntlets
Braindrain Gloves
When you deal Psychic damage, deal Mental Fatigue for two turns.
Additionally, gain +1 to Dexterity Saving Throws.
The boots return when thrown.
Sold by Tara the Tressym on the roof of Highberry’s home.
Helldusk Boots
3
Cannot be forcibly moved and ignore the effects of Difficult Terrain.
Found in a chestin Wyrm’s Rock in Gortash’s room.
Cape
Deathstalker Mantle
After killing an enemy, the wearer becomes Invisible for two turns.
Given as a reward for murdering Alfira or Quil Grootslang as the Dark Urge.
Ring #2
Strange Conduit Ring
Deal +1d4 Psychic damage with weapon attacks while concentrating on a spell.
Inside a chest in the Inquisitor’s Chamber in Rosymorn Monastery Creche.
Amulet
Corvid Token (Thematic)
Gain the ability to shapeshift into a raven.
Additionally, gain additional jump distance and flying speed.
Sold by Mattis at the Requisitioned Barn in Rivington.
Amulet of Greater Health
Set your Constitution to 23 and gain advantage on Concentration saving throws.
Found in the Archives Room in the House of Hope.
When attacking a creature while Hiding or Invisible, you may inflict the Bleeding condition on a struck enemy.
Loot reward for defeating Cazador Szarr.
Sold by Lann Tarv in Moonrise Towers.
Gain +1d4 to your attack rolls and damage against Frightened creatures.
Bought or looted from Corsair Greymon in Grymforge.
Additionally, all creatures within range become Vulnerable to Psychic damage.
Picked up at the Mind Archive Interface in the Necrotic Laboratory inside the Mind Flayer Colony.
However,theBraindrain Glovesare an important aspect of this build as Psychic damage will be a huge part.
Using eitherwill trigger the Ring of Mental Inhibitionfor even more Mental Fatigue.
That Psychic damage triggers the diadem, too.
Additionally, becoming invisiblewill help your less-than-stellar defensesas a Sorcerer and Warlock multiclass.
Finally, the Resonance Stone ties this all together.
By giving the Steeped in Bliss condition in an area, you’lldeal double damage on all Psychic damage.
That’san average of 106 damage per turn.
However,this build isn’t meant for the backline.
Although squishy, the Shadow Sorcerermakes up for their poor defence and health with invisibility and Shield.
When it needs to run away,Misty Stepis there to take it out of unfavorable circumstances.
Otherwise,starting with an attack from theBow of the Bansheeis ideal as it will also inflict Fear.
The Death domain turns Cleric into quite the offensive powerhouse in BG3.