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Rangers inBaldur’s Gate 3are teased for being one of the worst classes on paper.
Unleash your full healing potential.
Youwon’t have access to cantrips, and your spellcasting options will be limited and based off of Wisdom.
Hunter’s Markis an absolute mustfor this build and setting up damage throughout normal gameplay.
Beyond this spell, however, werecommend takingSpeak with Animalsfor its immense usability in standard gameplay.
You will receive a choice of cantrips from your Cleric dip.
Whatever you choose, we highly recommend one of these cantrips beingGuidance.
The rest are up to you.
Werecommend taking Sharpshooterduring your first feat, and theAbility Score Improvement can come laterat Ranger Level Eight.
If you’re struggling to hit things, however, prioritizing the Ability Score Improvement can come first.
Otherwise, the ranger presents aslew of feat optionson normal level-ups.
Bought from Araj Oblodra at Moonrise Towers.
Mask of Soul Perception
3
+2 to Attack Rolls, Initiative Rolls, and Perception skill checks.
Gain one use of Detect Thoughts.
In a chest on the second floor of the Devil’s Fee near theHouse of Hope portal.
Jump distance increased by 1.5m.
Sold by Lady Estheron the way to Rosymorn Monastery.
Accept the Murder Tribunal’s invitationand become an Unholy Assassin.
Armor of Persistence (good route)
GainBlade WardandResistancefor free.
Static 20AC and negate 2 damage of any key in.
Sold by Dammon in the Lower City at his forge.
Gauntlets
Gloves of Archery
1
Deal +2 damage with ranged attacks.
Sold by Grat the Trader at the Goblin Camp.
Give Infernal Iron to Dammon at Last Light Inn.
Helldusk Gauntlets
Receive a +1 bonus to Strength Saving Throws, Spell Attack Rolls, and Spell Save DC.
Acquire a complimentary casting of Rays of Fire.
Obtained from thesecret vault in the House of Hope.
Boots
Disintegrating Nightwalkers(optional)
Gain free cast of Misty Step and cannot slip.
Wearer cannot be Enwebbed, Ensnared, or Entangled.
Drop bydefeating Nere in Grymforge.
Helldusk Boots
Immune to forced displacement and unaffected by challenging terrain.
Can opt to automatically succeed on a failed Saving Throw using a reaction.
Possesses the ability to freely teleport within line of sight, inflicting Fire damage upon arrival.
Looted from the chestin Gortash’s room.
Cape
Deathstalker Mantle (Dark Urge)
After killing an enemy, become Invisible for 2 turns.
Reward forkilling Alfira as the Dark Urgeafter meeting her and Long Resting once.
Shade-Slayer Cloak
Lower requirement for Critical Hit down by 1.
Sold bySticky Dondo at Guildhall.
Ring #1
Strange Conduit Ring
Deal 1d4 Psychic damage with attacks while concentrating on a spell.
Inside a chest near Vlaakith’s portal in the Inquisitor’s Chamber of theCreche in Rosymorn Monastery.
Ring #2
Ring of Regeneration
Heals wearer at the start of each turn for 1d4.
Sold by Lorroakan’s Projection or by Rolan (if killed Lorroakan) at Sorcerous Sundries.
Drop looted from Kagha after killing her during theShadow-Druid questline.
Melee Hand Weapon
Speedy Reply
Gain Momentum for two turns after striking with this weapon.
Found on a dead body on the Risen Road before reaching the Tyr outpost.
Duelist’s Prerogative
Reduces Critical Hit minimum to 19.
Gain an additional reaction each turn.
When hitting with a melee attack, deal 1d4 Necrotic.
Reward forcompleting the Hag Survivors questlineand saving Vanra.
Off-Hand Weapon
Phalar Aluve
Allows use of Shriek / Melody.
Found in a stonenear the Selunite Outpost in the Underdark.
Bloodthirst
Lower Critical hit damage by 1 and gain True Strike when an enemy melee attack misses.
Loot drop fromOrin after her defeat.
Sold by Corsair Greymoon at Grymforge if chose not to fight Gekh Coal on the boat in.
Loot reward fordefeating the Steel Watcher Titanat the Steel Watch Foundry.
They allow weapons to ignore resistances to weapon attacks, important for fights like Ansur’s.
They should be swapped with the Helldusk Gloves for fights whereSlashing, Piercing, and Bludgeoning damage are resisted.
TheGontr Mael bow is the most important itemof this build and likely one of the last you’ll find.
However, it’s so overpowered that it cannot be avoided.
In the meantime, however, theBow of the Banshee is a nice way to pass the time.
Spike Growth and Plant Growth can also mitigate enemies approaching your personal bubble.
For increased ability to run away, we recommend investing into the Illithid tadpole tree and taking Force Tunnel.
Attack with Bolt of Celestial Light first.
Then,follow-up with rounds of Volleysone after the other each turn of combat until all enemies are defeated.
NEXT:Baldur’s Gate 3: Best Tempest Domain Cleric Build