Sorcerers, however, are magic incarnate, able to wield spells almost instinctually.
Draconic Bloodline sorcerers are generally more resilient than your average spellcaster owing to their draconic parentage.
This allows Draconic Bloodline Sorcerers to be a little more aggressive on the battlefield than their counterparts.
We can alsofurther enhance this natural resiliencebychoosing the right race.
More on that later.
In return for this natural resilience, Draconic Bloodline sorcerers learn fewer spells than most other spellcasters.
Like all sorcerers, Draconic Bloodline sorcerers receiveMetamagic abilitiesthatfurther enhance their magical powers.
Thankfully, you might also spend Sorcery Points to regain spent spell slots.
We’ll be pumping this to 20 first, with other ability scores to follow later.
Having14 Dexterityalsoprovides you with an additional +2 to armor class, providing almost as much protection as Lae’zel.
That’senough Strength to make a few important jumps, but only barely.
Black (Acid)
Grease
Add Charisma modifier to acid-based spells, resistance to acid damage.
Blue (Lightning)
Witch Bolt
Add Charisma modifier to lighting-based spells, resistance to lightning damage.
White (Cold)
Armour of Agathys
Add Charisma modifier to cold-based spells, resistance to cold damage.
Green (Poison)
Ray of Sickness
Add Charisma modifier to poison-based spells, resistance to poison damage.
You’ll want to pick the element that will benefit you the most throughout the game.
GoldandSilverancestrieseach offer a utility spell(Disguise SelfandFeather Fall) that remains useful throughout the game.
For this reason, these two are the best Draconic Ancestries to pick.
ChooseMagic Missileas your next spell as it provides something no other spell in the game can: guaranteed damage.
Justdon’t use Magic Missile against mages.
The only thing that stops a Magic Missile is the Shield spell.
PickShocking Graspas your level four cantrip for a decent melee spell andMisty Stepas your spell for a get-out-of-jail-free ability.
Your first feat should be anAbility Score Improvement of +2 to your Charisma, bringing it to 18.
At level nine,Hold Monstercan utterly trivialize certain encounters whencombined with Heightened Spell.
Best Races For Draconic Bloodline Sorcerer
Several races provide beneficial bonuses to a Draconic Blood Sorcerer.
Below we have thepotential races ranked best to worst.
Dwarf
Skip Shield Dwarf as those armor proficiencies are unnecessary.
Poison resistance is also a big benefit here.
Drow Half-Elf is the best choice for the extra spells.
A skill proficiency and 25 percent additional carrying capacity are also nice bonuses.
Halfling Luck cuts out critical misses, and Brave provides advantage against being frightened.
A good pick overall.
Elf
Elf provides the same advantages as Half-Elf, but you get perception proficiency instead of shield proficiency.
Neat, but that’s all you get.
Half-Orc
Savage Attacks is completely wasted as sorcerers rarely attack with weapons.
Relentless, Darkvision, and intimidation proficiency are nice, but you get more out of other races.
Silver Pendant
Cast Guidance once per long rest.
Ring Of Color Spray
Cast Color Spray at level one once per short rest.
Boots
Ring #2
The Watersparkers
When standing in water, it becomes electrified.
If you start the first turn of combat on an electrified surface, gain 3 Lightning Charges.
Crusher’s Ring
Increase movement speed by 3m/10ft.
Your rings and amulets largely provide spells you otherwise don’t have access to.
you’re free to then use different gloves, like Gloves of Missile Snaring.
Cast Absorb Elements once per short rest.
Robe of the Weave
12 AC Clothing.
Gain +1 to spell save DC and spell attack rolls.
Regain 1d6 hit points whenever you successfully succeed in a saving throw against a spell.
Spellcrux Amulet
Restore any expended spell slot as a bonus action once per long rest.
Gemini Gloves
Cantrips can target an additional creature, or the same creature twice.
Ring of Protection
Gain +1 to AC and all saving throws.
Bonespike Boots
+1 to AC and saving throws when not wearing armor or holding a shield.
Jump distance increased by 1.5m/5ft, can leap at a target to possibly knock it prone.
Markoheshkir
Gain +1 to spell save DC and spell attack rolls.
Arcane Battery: Once per long rest, the next spell cast doesn’t cost a spell slot.
Quite respectable for a spellcaster.
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