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Summary
Magic users inBaldurs Gate 3have a lot of powerful spells to choose from.
Classes like wizards, sorcerers, and clerics use spells to attack and defend against enemies.
Spellcasters wielding these spells keep their party from being destroyed in battle.
Here are the best defensive spells available in Baldurs Gate 3.
11Blade Ward
Blade Wardis one of the simplest defensive cantrips in the game.
Available to most magic users, casting this abjuration cantrip makes your character less vulnerable to damage.
This spell keeps your caster up for longer in combat.
Most classes earn this cantrip at Level 1, so its a great early-game defense for spellcasters.
The level 1 abjuration spell allows your caster to ward themselves or others against incoming attacks.
When you or an ally has sanctuary, enemies cannot target you until you harm an enemy yourself.
In other words, you cannot be attacked as long as you arent attacking others.
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This spell protects vulnerable party members from damage when they need a break during combat.
Its particularly useful to cast on your healer, as they are focused more on helping than harming.
9Death Ward
Death Ward is a level 4 defensive spell available to clerics and bards.
The spell allows your spellcaster to protect a party member from dying in combat.
8Stoneskin
Stoneskin is another level 4 abjuration spell that protects party members during combat.
It helps boost natural defenses, extending the party members lifespan during battle.
The level 1 spell keeps you from getting hit by an enemy attack at the last moment.
Items
6Fire Shield
Fire Shield is available to wizards, warlocks, and bards.
The level 4 spell shields its caster with luminous energy, providing Resistance to Fire and Cold damage.
This means the incoming damage is reduced.
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It also retaliates against melee attacks, sending Fire damage at the enemy who attacked you.
This retaliation doesnt cost you a reaction, leaving you free to make an Opportunity Attack on your enemy.
5Counterspell
Counterspell is a level 3 abjuration spell focusing on incoming spell attacks.
Its available to most, but not all, magical classes.
This can cause it to falter, resulting in no effect on you or your companion.
If the spell is higher than level 3, you have to succeed in a Check to nullify it.
This is particularly useful in bigger fights with multiple spellcasting enemies.
Increasing your defensive abilities, it creates a magical armor of frost around the caster.
This armor gives you temporary hit points while dealing out additional Cold damage to enemies.
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This spell is also granted by theIcebite Robe, a special item particularly advantageous to magical classes.
This means your targets cannot be Charmed, Frightened, or Possessed by those beings.
This spell is particularly helpful in battles with large amounts of skeletons, zombies, and other supernatural creatures.
The level 1 abjuration spell lets your spellcaster surround an unarmed creature, including themselves, with magical armor.
To use this, the creature targeted cannot be wearing any armor.
This magical protection layer increases your AC to 13 plus your Dexterity modifier.
Its particularly good for classes with higher Dexterity stats, such as bards and druids.