Knowledge is power, and nobody knows that better than a Knowledge Domain cleric.
With this class, you’ll be capable of killing enemies and raising them to fight on your behalf.
But tanking everything on the frontlines is best suited for your lesser minions, no?
While this is possible,it has just as many positives as it does negatives.
You’ll have more variety in your attacks and spell options.
You’ll gain the Grim Harvest feat, giving you additional health for killing enemies.
Healing for a Cleric that can already heal with bonus actions isn’t as necessary.
Furthermore,the Wizard class is Intelligence-based.
For this build,a better multiclass option might be the Fighter class.Both Battlemaster and Champion have their perks.
A good spread would be an 8:4 ratiowith Cleric being the greater investment.
Pairing it with the Banshee Bow and using Arcane Shot: Enfeebling Arrow can be a deadly combination.
However, like the wizard, your Spell Save DC will be dependent on Intelligence.
You’ll have to rearrange your stats to account for this.
As always,healing spells likeCure WoundsandHealing Wordare crucial.
However,many of the late-game spell slots don’t have much to offerthe Death Cleric.
Granted how common corpses are in Act 3, it generally isn’t worth wasting the spell slot on.
Your greatest concern with spells is in Act Two.
Otherwise, your other two feats will feed into yourWisdommodifier bychoosing in the Ability Score Increase.
All summoned undead within 6m become Resistant to Bludgeoning, Slashing, and Piercing damage.
Dropped by Balthazarat any point in Act 2.
Dropped byKetheric Thormat the end of Act 2.
Boots
Disintegrating Night Walkers
Gain free cast ofMisty Stepand cannot slip.
Wearer cannot be Enwebbed, Ensnared, or Entangled.
Drop bydefeating Nere in Grymforge.
Helldusk Boots
3
Cannot be forcibly moved and ignore the effects of Difficult Terrain.
Found in a chestin Wyrm’s Rock in Gortash’s room.
Cape
Cloak of the Weave
Gain +1 to spell attack rolls and Spell Save DC.
Sold byHelsik at the Devil’s Fee.
Inside a chest at the top of Moonrise Towers; available post-Ketheric Thorm first fight.
Ring #2
Crypt Lord Ring
Gain a free Create Undead spell.
Given by Thrumboafter completing theFree the Artist questlineand defeating the Mystic Carrion.
Amulet
Amulet of the Devout
Gain +2 to your Spell Save DC and an additional Channel Divinity charge.
Inside the offering chest under the Stormshore Tabernacle (in the basement).
Melee Hand Weapon
Staff of Cherished Necromancy
Deals +1d4 Necrotic damage.
Creatures have disadvantage against your Necromancy spells.
Dropped by theMystic Carrion.
Off-Hand Shield
Shield of the Undevout
Gain an additional 1st Level spell slot and +2AC.
Additionally, creatures have disadvantage against your spells and actions that cause Fear.
Dropped by That Which Guardsoutside the Murder Tribunal doors.
Ranged Weapon
Bow of the Banshee
Chance to inflict fear with every strike.
Sold by Corsair Greymoon in Grymforge.
Much of the wanted gear for this class is unfortunatelynot found until late in Act Twoand beyond.
The Death Cleric will have to make it work until the appropriate items become available.
However, it comes with a caveat of making your creatures go Mad and turn against you.
When it comes toyour Necromancies,
The final piece of this puzzle isthe fear bonus.
The Gloves of Baneful Striking also reduces their chances of success against Fear by 1d4.
As with many spellcasting classes,the Death Cleric struggles in the early gamewith poor hit-rates and offensive versatility.
As a Cleric, you’ll still beresponsible for healing other teammates(unless your only teammates are undead!
)and laying on curses and debuffs to enemiesto provide openings for your allies.
This guide details everything you’ll need to build a powerful Storm sorcerer in BG3.