One skill that makes a character unique is the cantrips they can cast.

It does 1d10 of damage and is effective against most enemies, in particular slimes and spiders.

Use this cantrip to ignite flammable surfaces, like grease or alcohol, or set off explosive charges.

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Wizards and Sorcerers can learn this cantrip during the character-creation process.

It’s from the Abjuration school, and the effect lasts for two turns.

High elves can choose this as a cantrip, and Sorcerers and Wizards can use it from level one.

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Eldritch Knights and Arcane Tricksters can get it with their choice of subclass.

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