Summary
Baldurs Gate 3is extremely detail-oriented, with magnificent visuals and character designs.
Every location is meticulously crafted, offering visual splendor and intricate details contributing to the overall atmosphere and lore.
you could do a lot of things when your first start your journey in Baldur’s Gate 3.
Here are our recommendations.
10Grymforge
The Grymforge is an area uncovered while traveling through the Underdark in Act 1.
This location houses the legendaryAdamantine Forge, relating to a side quest you will encounter during your travels.
Take the boats in the Decrepit Village to get to the Grymforge.
You will see the River Chionthar running alongside a beautiful landscape and a skyline view of the buildings.
The architecture includes well-designed stone arches, large drawbridges, and a towering Flaming Fist fortress.
Don’t let a blocked city entrance stop your story.
8Emerald Grove
This grove is one of the first locations you discover in Baldurs Gate 3.
Early in Act 1, you encounter the tieflings and druids sheltering in this area.
The grove is surrounded by lush, green land, full of flowers, plants, and different animals.
The attention to detail the designers had when crafting the city is monumental in the gaming industry.
The architecture is constructed with every intricacy in mind.
The visuals heighten the narrative structure you encounter as you traverse the big city.
6House Of Hope
Accessed during Act 3,The House of Hopeis the home of Raphael.
In addition, the fights and loot in this area are some of the best in the game.
Find the House of Hope through a portal after performing the required ritual in the Devil’s Fee.
5Moonrise Towers
Moonrise Towers is a major location in Act 2.
Here’s how to get there.
Moonrise Towers is decorated with vandalized depictions of Selune, lavish furniture, and stained-glass windows.
you’re free to meet the architect of Moonrise Towers in The House of Hope in Act 3.
4Gauntlet Of Shar
The Gauntlet of Sharis an underground temple in Act 2.
Its a training ground for the followers of Shar to become Dark Justiciars.
The initiates follow a series of trials as they navigate the dark passages.
The scope of the dungeon is overwhelming.
The surrounding cliffs, towering architecture, and overgrown plant life make it an aesthetically pleasing location.
The Monastery has three different levels.
it’s crucial that you use Jump, Fly, and climb veins to reach different parts.
2Astral Plane
The Astral Plane is one of the coolest tweaks in Baldurs Gate 3.
It looks more sci-fi than fantasy, different than any other location in the game.
Accessed in all three Acts, its the home of the Dream Guardian encountered throughout the story.
The strange, otherworldly location boasts bright nebulae, making you feel like youre floating through the cosmos.
Its more unique than any other location in the game.
This mysterious passageway is completely different from the other areas accessed in Act 1.
Contrary to what you might expect, the location is full of beauty and bioluminescent plants.
Beyond petting the Owlbear, of course.