That’s where Bonus Actions come in to play.
Which skills should you master in Baldur’s Gate 3?
If you try and use it after running your full distance, you won’t be able to.
So confirm you’re using it before you run out of movement.
9Shove
Another universal Bonus Action is Shove.
With it, you could knock a target back varying distances.
(It’s this last one that really puts Shove above other Bonus Actions.)
It’s helpful to know what potions you have on hand before you approach an enemy.
If you aren’t using these elixirs in Baldur’s Gate 3, you should be.
Equipment synergies and the Barbarian’s raw might make for a catastrophic build in Baldur’s Gate 3.
For Barbarians with the Wildheart Subclass, Rage comes with different abilities based on the animal heart chosen.
It adds a 1d6 to the castee’s next Attack Roll, Saving Throw, and Ability Check.
Plus, it can be applied to multiple characters at a time.
This one gets a little complex.
You are immune from attacks but not AOE spells.
Actions that count towards doing harm include opponents taking damage from elemental surfaces you created or conditions you inflicted.
Shove, and hitting someone with a potion (yes, even it heals them) also break Sanctuary.
Your summons dealing damage doesn’t break Sanctuary.
These include Dash, Disengage, and Hide.
Here are all the spells that you could re-cast in Baldur’s Gate 3.
Once you’ve used it, you still have all of your remaining movement left.
These are the best weapons to use in Baldur’s Gate 3.