Become the master of your element.

That’s why we’ve created this guide.

Here’s everything you should probably know about running heart-pumping vehicle races in Avatar Legends.

A collage of Hama, P’Li and Toph.

Vehicle Stats

Details

Damage Track

Damage Tracks determinehow tough a racing vehicle is.

These tracks can also be anywherebetween 5-15 boxes long.

Stability & Control

Vehicle Stability is a number thatrepresents the amount of control a driver has over a vehicle.

Iroh and the high-ranking members of the Order of the White Lotus.

NPC vehicles typically have a starting control of 5 or 7, whilePC control varies.

Stability is determined by the GM or the vehicle stat block and essentially functions as a modifier to control.

First, you’ll need tofollow the steps belowto set up a race.

Tabletop

Race Set-Up

Determine starting controlbased on the rules above.

PCs Wager

Each PC driver wagers up to five heaton their Heat Trackerand spends up to three control.

Then,all PCs reveal their choices, adding up the total as their wagerfor the starting position.

Determine Order

Determine the PC/NPC starting orderbased on who has the highest initial wager.

Tie-breaks are determined by who has the most control.

If there is still a tie, use Vehicle Stability.

If there is still a tie, roll a d6 randomly for each driver to determine starting position.

From there,lay out tokens or other icons to represent each vehiclein order from first to last.

Then, the race may begin!

The GM will determine a set number of exchangesfor the race.

This represents the length of the race.

A three-exchange race is extremely fast-paced, while a six-exchange race might prove to be more of a marathon.

Once the race starts,race mechanics work exactly like combat exchangesin typical Avatar Legends gameplay.

The only difference is that, unlike during normal combat,players have access to vehicle-specific techniques.

This is always determined at the GM’s discretion.

After each exchange is complete,adjust vehicle positions based on the outcomes of the techniques used.

When the last exchange is complete,whichever vehicle ends in first place wins!

These sub-bending techniques are unique and in some cases truly bizzare.

Vehicles can be customizedor have improvements made to them!

Consult the Republic City Setting Toolkit for more information, orconsider creating homebrewed vehicle modificationswith your GM.

The second and third highest do the same, subtracting one and two from their wager, respectively.

Ties are broken in the same way as before.

you might also use vehicles in normal combat exchanges, without using race or chase mechanics.

More than just a game tile.