Should I have been playing it?
That feature was revolutionary in my mind and made me realise how much freedom games could give us.
Were still haunted by towers we need to climb to unlock more of the map in games today.
This goes for Assassins Creed, Far Cry, and even the short-lived Watch Dogs.
It remained straightforward, it remained focused: here is a list of guys, go kill those guys.
The flashback sequences, in particular, make me feel this way.
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