The Assassins Creed format has gotten a little stale.

Its not a big change, but, hey, its a start.

My pitch for fixing the Synchronization Points in future Assassins Creed games comes in two parts.

Assassin’s Creed Shadows image showing Naoe sneaking around.

The first is figuring out what the role of Synchronization Points should be.

Instead, Synchronization Points should serve a more central mechanical purpose.

Something with more incentive besides extending a tired to-do list.

Assassin’s Creed Shadows Naoe and Yasuke Overlooking A Valley

The second half of my solution is in regard to dishing out map information.

There needs to be a more engaging way to tell players whats around them.

Im not claiming to know more than Ubisoft about game design.

Close Up of Sciel from Clair Obscur Expedition 33.

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Naoe standing on a Synchronization Point in Assassin’s Creed Shadows.

Synchronization points in Assassin’s Creed Valhalla

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