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Sometimes things exist in an odd window of being both over and underrated at once.
Sushi, for instance, lives in this zone.
A recent leak has suggested thatAssassin’s Creed Shadowscould be getting a co-op mode post launch.
But there are a couple of reasons why it doesn’t make much sense at all.
How Does Co-Op Even Fit Assassin’s Creed Shadows?
This means it’s tough to see how a co-op approach would work.
Why take the path of most resistance as Yasuke when Naoe can slip in much faster?
The two styles work as opposite approaches, but don’t seem to work as a pair.
So hopefully there’s more to it.
Aside from the incompatibility to this central approach to gameplay though, the issue is the timing.
But if that’s the case, why this multiplayer?
This is not the sushi I ordered.
Assassin’s Creed: Brotherhood introduced multiplayer, and made it a separate entity from the base game.
Onions on the belt were optional.
All the while, someone else was looking for you.
At least we’ve gotSkull And Bones, eh?
After this, they stopped.
A lot rides on when this decision was taken, and why.
If it has been added in once the ball was rolling, I think it will struggle to fit.
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