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TheAssassins Creedseries includes several things you dont see in other games.
One of those is memory corridors.
You enter these special planes of existence when youre assassinating someone or waiting for the game to load.
In-universe, theyre formed by the Animus machine that youre technically always in while playing the games.
They all have their own distinct design, and here is how they stack up against each other.
This ranking isnt based on the scenes or dialogue that takes place in memory corridors.
Instead, theyre ranked based on their presentation and aesthetics.
These colors are in the form of shapes and contain a unique lens flare effect.
It’s certainly different from the other memory corridors, but ‘different’ doesn’t necessarily mean good.
It works better in small doses and when there’s a beam of light in the scene.
11Assassin’s Creed Revelations
The Revelations memory corridors aren’t the most original.
They’re very similar to AC2 and Brotherhood, as they contain lines moving up and down.
However, Revelations does stand out from those games due to its color scheme.
Gone are the bright whites.
In their place are dark grey and black colors.
It was the first game to have a darker memory corridor, but others did dark corridors better.
This one isn’t easy on the eyes and contains nothing interesting to look at.
This is because when you kill someone, you aren’t transported to a special place.
Instead, you see some recent memories of the person you just killed.
So, these flashbacks serve as the memory corridors.
Visually, though, they’re well done.
They aren’t the most visually impressive corridors to look at.
Some Pieces of Eden are stronger than others.
That said, the loading screen version of the corridor isn’t bad.
It’s visually the same as the assassination one, but it contains black silhouettes of people.
When you run up to them, they disappear like a mirage.
That’s a remarkable little detail.
These corridors are primarily teal and contain some little lighter-colored dots all over the place.
The loading screen memory corridor is different from the Assassination one.
In fact, they are quite dull.
These solid square blocks slowly move up and down independently from one another.
Other notable details of this corridor include a dark grey sky and other buildings in the distance.
Even an Assassin can find love.
Yes, the ones in AC2 and Brotherhood are white, but those in AC3 are incredibly bright white.
It’s a good look, even if you may burn your eyes when you look directly at it.
What’s also great about these memory corridors are the floor effects.
Little triangle chunks of the floor are continually breaking off.
In the loading screen, they break apart more when you get up close, making running around satisfying.
They also contain plenty of small bits of code and little glitches floating around.