Summary

Marvel Rivalsis arguably the most popular multiplayer shooter on the market right now.

Theres enough content to mine in Marvel alone.

The hero shooter runs seamlessly, with very minor balancing issues, if any.

Spider-Man and Invincible.

However, the crowning achievement from the developmental perspective has to be Doctor Strange’s portals.

A rather surprising game is responsible for the inspiration behind this seamless system.

“It Takes Two inspired me,” explained Zhang.

Adam Warlock glowing yellow in his Guardians of the Galaxy skin

“This Unreal Engine game simultaneously renders two views without catastrophic overhead.

[Does] this game use some magic I don’t know?

The breakthrough comes from discovering the local function, creating a local player.

Rayquaza flies past the five available promo cards toward the viewer, with lightning bolts crashing in the background.

Adding a local player automatically enables split-screen rendering via distant cameras.”

We followed up with Zhang, asking him about the link between It Takes Two and Marvel Rivals.

From there, it was only a matter of researching how to implement it for Marvel Rivals.

Doctor Strange in Marvel Rivals against the backdrop of Asgard.

NetEasepreviously said that Doctor Strange’s portals were an “unprecedented” challengeto create.

But it looks like the devs figured out how to make them work seamlessly.

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