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Summary
The majority of games put us in the role of the protagonist.
This is the character who is central to the story, and is our means of viewing the world.
And when you spend that long with a character, you want them to be at least somewhat personable.
No one wants bland narration introducing them to a brand-new world.
How smart are these NPCs?
And here are some of the most enticing.
But some NPCs stand out a bit more.
And of course, we are referring in particular to Tingle.
He’s an interesting fellow alright, a grown man with the hope of becoming a fairy.
He’s a bit odd, sure, but he’s a well-intentioned little guy.
Even if his outfit doesn’t leave much to the imagination.
He’s even got a few spin-off games of his own.
It’s about building a community wherever it appears.
And you, as yourself, are at the epicentre of building this community most of the time.
A personality change can be quite refreshing; just ask these Animal Crossing villagers.
They come in all shapes and colours, varying personalities, building relationships with others.
They are lovable, even when they’re a bit rude in earlier games.
That is what makes the orcs such a wonderful part of the game.
That would be Martin.
Some games have really unique ways of teaching you who NOT to take out.
Let’s look at a few of them!
But he’s not the most memorable character either.
Oh no, that award goes to the Adoring Fan.
Trawling the length and breadth of Cyrodiil just to bask in your glorious presence.
If he dies, he just comes back.
He loves you so much he won’t even report crimes.
He exists all for you.
Now that’s a real fan.
So beloved is the Adoring Fan that he even reappears in Starfield.
Shared across these many games is the studio’s love of narrative, which is combined wonderfully in Vampyr.
As theironically vampiric blood surgeonJonathan Reid, the lives of London’s citizens are in your caring hands.
But what makes that oath so hard to uphold is the lives of the citizens.
In Undertale, you play as Frisk, though you’re free to actually choose the name yourself.
You’re kind of Frisk.
Frisk is kind of their own person.
It’s a complex process and all very metacontextual.
You never want to see the bad side of these video game NPCs.
Which is what makes the NPCs that much more enticing.
They interact as denizens of this world, squarely their own people.
And then there’s Sans.
A character that is as much existing in the world as a commentary upon you, the player.
They speak at all levels of the game.
They are also very funny.
The characters were fascinating, though intensely underdeveloped.
They learn from you, they remember their acts across other players' worlds.
They are, in a sense, a reflection of their own Arisen.
And for how dynamically they learn, it is incredible how personable they are.
The Ashen One, the Hunter, the Tarnished.
Well-known titles, but not individual characters.
They are a means to push the world forward, and a reflection of your actions on ther world.
The solemn Solaire, the mischievous Patches, the ever-adored Siegmeyer.
We did all we could for them.