Series like Sonic the Hedgehog and Tomb Raider have only been able to reinvent themselves thanks tofan support.
They’re not as bad as you might remember them being.
Yet sometimes even the fans get it wrong.
Some games prompt mixed reactions when they come out: maybe they’re too avant-garde.
Other times, a game might get a bad reputation in online discourse simply for being too popular.
Here are some of the most notable ones to undergo the re-evaluation treatment.
There were also long ship sequences.
The game was well-liked by critics but was met with utter revulsion by the fanbase.
Toon Link himself became popular enough to be included in Smash.
Fans disliked the camera controls and FLUDD system, and hailedSuper Mario Odysseyas a return to form.
With so many games in the series, it’s no surprise that many Mario titles are overlooked.
SMS has undergone a revival in the public consciousness over the years.
The game is now appreciated for its water mechanics and bubbly presentation.
While popular opinion will never hold this as the best Mario game, SMS is seeing sunnier days now.
Yet Deadly Premonition caught on.
Thanks to its newfound popularity, the game ended up receiving a Switch port as well as a sequel.
However, after the game was remastered as The Zodiac Age, the combat finally caught on.
Its indirect control might take some getting used to, but is rewarding in its own right.
The game also grew to be loved for its more mature story direction, despite the Star Wars parallels.
Yet, on release, the game divided fans due to Raiden being the protagonist.
Metal Gear is a series full of intrigue and betrayal.
The years have been kind to MGS 2.
The game was a massive hit and is one of the most influential third-person shooters of all time.
Its over-the-shoulder aim mechanic has carried over into almost every single third-person action game made since.
Yet, for most of the 2010s, RE4 was subject to an almost obsessive dislike in online communities.
When it came out, the game was disliked by fans for its small roster and gimmicky locations.
Stages had uneven terrain and walls that factored into gameplay, and the story took on a darker tone.
For well over a decade, Tekken 4 carried a reputation as the worst game in the series.
Yet, director Katsuhiro Harada didn’t derail from his vision.
The things Tekken 4 was hated for grew to be core components of future titles.
Tekken 4 was where the series matured: its use of walls and launches completely overhauled the gameplay.
The serious storyline allowed Tekken to flourish as a fighting game series where the plot actually matters.
Where it was once considered the worst game in the series, many now consider Tekken 4 the best.
These games were bad, but had mechanics that saved them from being totally awful.