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Summary
For some developers, the games they make are iterative.
Plenty of games set a new standard for their genres, and these RPGs had a lasting impact.
For some though, once a game is done, it’s done.
You move onto something brand-new to flex those creative muscles.
These developers brand-new games every time that are dramatically different from anything they’ve made beforehand.
Satisfied with that being complete, Heart Machine moved onto Solar Ash.
While the artstyle across its games can be similar, they never stay the same.
Solar Ash was all about movement, giving you a large world to move through.
And now Hyper Light Breaker returns to the world of Drifter, but as a third-person multiplayer game.
7Guerilla
Guerilla Games found their fame in Killzone, PlayStation’s answer to Halo.
Which made the leap to Horizon: Zero Dawn all the more impressive.
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Detention was a side-scrolling adventure, one showcasing military occuptation mixed with the horror of local folklore.
Nine Sols is otherwordly in how different is it.
5Obsidian
When Obsidian is spoken of, people tend to think of its RPGs.
Alpha Protocol, Fallout New Vegas, The Outer Worlds.
Yes, its RPGs are excellent, but so is most everything else.
However, it is in games like Grounded and Pentiment that we see Obsidian’s diversity.
Pentiment is a choice-based game styled after illuminated manuscripts, while Grounded is a survival co-op game.
And the studio just keeps changing.
Deeper examination shows just how different they all are.
Bastion are quick rushes or combat, Transistor has turn-based combat mixed with real-time.
Pyre is a visual novel mixed with a team-based sports game.
Hades is a rogueslike that continually advances no matter what.
There is an evolution of the design philosophy that somehows feels so different in each game.
3Tango Gameworks
Tango Gameworks is a funny studio.
Here, you might find how much some of the rarest horror games cost.
And while all these horror experiences are different, none of them compare to Hi-Fi Rush.
2Respawn
Respawn has historically been put in a poor place with its first-person games.
Titanfallintroduced mechs into a competitive multiplayer settingand incredible free-form movement for a multiplayer experience like no other.
Titanfall 2 only built upon it, and added a full-featured singleplayer campaign.
Even if they were sent to die before Battlefield.
Respawn decided to go in a different direction.
It is a large change from Titanfall, but not one that Respawn has lost.
1Vanillaware
Until more recent years, Vanillaware remained somewhat unknown until 13 Sentinels, Aegis Rim.
But from the studio’s earliest days, they haveconstantly shifted what its games can be.
Think Dark Souls is punishing?
These games are here to prove that every genre has its own personal tormentor.