Perhaps you want to face a dragon or perhaps you just want to find a quiet fishing spot.
Both ends of this spectrum showcase the freedom of many open world games.
The best example of this is The Legend of Zelda: Breath of the Wild.
This level of freedom not only makes open world games replayable but also highly interactive and creative.
These strange yet relatable activities don’t really serve a purpose other than to provide some entertainment.
A game like Assassins Creed is great for giving you the ability to creatively navigate large structures.
Spoiler alert, it’s not usually in the character’s best interest.
Here’s hoping you saved your progress recently.
TheElder ScrollsandFalloutgames are perfect examples of this.
In-game maps are often divisive since they incentivize clearing the map of object markers.
Sometimes these games give you choices to make that could shape the outcome of the overall story.
MORE:The Best Open-World Games Where you could Build A House