First, it is a great way to keep things lively.

Sometimes an adventure can get monotonous, or perhaps it wasnt as challenging as the DM originally thought.

A trap suddenly springing on the party will certainly get their attention and make the players more alert.

Dungeons & Dragons Healers

There are some great healing subclasses to choose from in Dungeons & Dragons.

Here’s a look at some of the best.

Traps are a great way of reminding the players of the mortality of their characters.

Dungeons & Dragons image showing a yeti, a mimic and a werewolf.

You should keep in mind the three basic trap types: annoying/diverting, damaging/debilitating, and fatal.

Fatal traps should be kept to an absolute minimum, though if they are used at all.

We’ve updated this article to include a few new and improved toys from the latest Monster Manual edition.

Three screenshots of maps created on the Inkarnate website, Donjon website and Kassoon website.

25Pendulums

Pit Not Included

A classic and one that takes some good timing to avoid.

Any tight hallway or room is a perfect chance to put a pendulum trap to good use.

Simply add a large axe that swings from the ceiling; they are impressively scary to come across.

Dungeons & Dragons image showing a gelatinous cube, adventurers in a ruin, and a dark mantle.

Combined with other traps, this can make for a gauntlet of agility checks.

24Call Of Distress

A Citizen In Need?

When they investigate they discover a person bound to the wall with heavy chains.

Dungeons & Dragons image showing an arcanaloth.

Art by John Patrick Gañas

Perhaps it is a small child; though, this might make it a more obvious trap.

Here’s everything you’re gonna wanna know about monstrosities in D&D.

At this point they discover the call of distress was meant to lure the party into an ambush.

Dungeons & Dragons image showing a piercer, roper and dark mantle.

Art by Brian Valeza and Olivier Bernard

This trap can be tailored to fit the party’s experience level.

A low-level party might be ambushed by goblins or orcs.

A high level party might discover the small child calling for help is actually a powerful demon or devil.

Dungeons & Dragons image showing a doppleganger.

Art by Sean Murray

There are two basic types of snares.

These types of snares are meant to slow or stop the victim’s movement.

A bear trap is another form of this throw in of snare.

Dungeons & Dragons The entrance to the Tomb Of Annihilation with three adventures walking to it.

Tomb Of Annihilation artwork via Wizards of the Coast

Another jot down of snare uses a counterweight to move the ensnared victim.

This could simply leave them dangling in the air, usually upside down.

This bang out of snare could be used to pull the victim into an even deadlier trap.

A child meanders through a market square near other shoppers and pigeons from Dungeons & Dragons.

Zadash Market by Linda Lithén

21Bear Traps

Ouchy

It’s one of the cruelest options on this list.

You should consider the tone or how you describe this trap before implementing it.

However, you might always opt for the toothless options that just pin your characters in place instead.

Dungeons & Dragons image showing a nightwalker casting a spell.

Kalashtar Lightwalker by Lucio Parrillo

Bear Traps are a great option indoors and outdoors.

you could put them in a hallway or cover them with leaves in a forest.

There are several ways to hide them and have them spring unsuspecting players.

Dungeons & Dragons image showing how The Mimic appears as a treasure chest to lure in victims with its sharp teeth and large tongue.

5th Ed. Monsters Manual via Wizards of the Coast

Bonus points for putting this outside an enemy encampment to start an encounter.

Once engulfed by a g-cube, the victim begins taking a significant amount of acid damage every round.

These creatures can be placed just about anywhere in a dungeon.

Dungeons & Dragons image showing an owlbear.

Art by Zuzanna Wuzyk

19The False Adventure

A Red Herring?

Maybe the party has earned a reputation that makes them a threat to someone, or something.

The adventure is actually meant to lure the party into an unfavorable situation.

Dungeons & Dragons image showing a gelatinous cube.

Art by Olivier Bernard

A player character succumbing to the Reality Break spell in Dungeons & Dragons.

Reality Break Spell by Brian Valeza

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