This may not apply to you, but will apply to the vast majority of readers.
Youre already upset and hate me.
I also assure you, that judging from my personality, I deserve a lot of hate.
Still, my hope for you is that you could get something moreconstructiveoutofthisarticle.
If all we do is apologize for faults, we dont create the environment developers need to encourage improvement.
Which timeline would work best for the cinematic experience?
via: blogspot.com
There was no history of proven concepts for it to follow as guidelines.
3D gaming was a new concept and it would have been impossible for them to get every detail perfect.
There is no such thing as a perfect game.
via: blogspot.com
There is no such thing as a perfect anything.
Dont get me started on the band.
The point is, it is okay to have constructive criticism for a game you love.
via: gamefaqs.com
Everywhere you look, theres something going on and youre just let loose to explore.
You want to take everything in at once, go everywhere, and see everything.
However, you only have one controller stick, so looking and moving simultaneously is awkward.
via: imgur.com
Then you move too close to an edge on a bridge and down you jump.
Now you have to stop, find a ladder somewhere and return to where you jumped from.
Its frustrating and could have been avoided with a button mechanic that toggled hanging or jumping off a ledge.
via: www.romulation.net
This is not an added feature, this is bad game design.
Neither of these should be more efficient methods of travel than running.
The slides, side-hops, and backflips are probably one of the best things OoT introduced.
via: www.wikihow.com
However, these are short-burst movements meant for combat positioning.
12One Analog Stick And Three Dimensions
Unfortunately, the Nintendo 64 controller only has one analog stick.
The limitations of that kind of controller become apparent in this game.
via: zeldadungeon.net
This leads to many moments the player will feel like what happened to them is unfair.
I also understand the impulse to make as much as possible about exploring this, literal, added dimension.
The whole ordeal is bland and boring.
via: zeldadungeon.net
10The Gold Skulltulas
Collecting the Gold Skulltulas is such a mundane task.
You will not get any feeling of accomplishment from its difficulty or overcoming a puzzle to collect them.
All you will get is a feeling of relief from the cessation of the constant spider shuffle sound.
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The Gold Skulltulas are just like the illuminati eye door-opening gimmick.
You stop your forward progress, you awkwardly look around the room, and you shoot what needs shooting.
I just think they are constraining in your creativity to approach them and fighting their bosses.
via: zeldadungeon.net
Every dungeons halfway mark is finding the key item to fight that dungeons boss.
However, this also means that each dungeon boss has only one way to be defeated.
Navi is a notorious example in gaming of how to annoy the player.
via: zeldadungeon.net
That shrill Hey, listen!
all who have played the game likely remember.
The worst part isnt the pitch of her voice or how often she will interrupt the player.
The worst part is why she is interrupting the player.
The game is presented as massive and open world.
Almost everything the player can see in the horizon is a real place they can visit.
The mix-up in enemy types is a good game design and makes for a more demanding experience.
The problem lies in the camera movement.
This opens them up to many, unfair, opportunities to take damage from unseen sources.
Skultulla, Wolfo, Gerudo Thief, etc.
They are not necessarily difficult to fight, they just demand patience to wait for an opening.
All you might do is wait, because swinging at them in their invulnerable states does nothing.
You also cant provoke them into attacking, so that wait time cannot be shortened.