Survival Horroris a beloved video game genre, but it’s not for everyone.
While some people like the thrill of being afraid, others don’t.
After all, there are plenty of titles from other genres that include the odd terrifying moment.
Regardless of how it’s done, the shift in tone usually creates a memorable moment.
These are some of the best examples.
Naturally, most of them feature in horror titles, as that is what that genre is all about.
However, there have been some spooky moments in other games, too.
So many of them, in fact, that we created a list about it.
13Ravenholm - Half-Life 2
Ravenholm is one of the most memorable locations in theHalf-Lifeseries.
This is because when you travel there in the second game, the tone of the title changes completely.
In fact, it feels like you’ve just been dropped into a horror game.
Ravenholm is a town devoid of human life.
The whole experience is made more unsettling by the fact there isn’t much background music.
So, it’s often eerily silent while you’re roaming around.
This is fine for other levels, but when in a place like Ravenholm, silence is scary.
Most aren’t scary, nor are they trying to be.
The Side Effects one is a little different.
You enter a seemingly abandoned mine filled with a substance called Bliss.
Bliss is a hallucinogenic drug that can screw with your mind.
So, when you begin going through the mine, your senses begin to be messed with.
You hear a creepy voice in your head, and you see the occasional shadow person running around.
It’s a different sort of horror tale than the genre usually provides, but it’s certainly horrific.
The most unsettling scene during this part of the game is the nightmare sequence.
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It contains blood-splatted windows, dead birds, strange visuals, and creepy dialog.
It’s a run-down building, has a dark past, and houses plenty of monsters in glass tubes.
All of these attributes help create a creepy atmosphere.
You bring an arsenal of weaponry and an equally well-armed buddy.
Unfortunately, these things don’t stop the mission from being scary.
During the mission, you enter the very creepy Museum Of Witchcraft.
And the minimal dialogue and lack of music make this section feel very eerie.
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The tone of the whole sequence is very different from the rest of the game.
For instance, during the Hearts Of Stone DLC, you have to explore the creepy Von Everec Estate.
After dealing with that monster, you go inside the mansion and find a wraith.
Unfortunately, meeting the ghost-like figure isn’t the only spooky thing that happens in the house.
Yet, when you get to the city of Saint Denis, it’s possible to locate a vampire.
It’s not the sort of moment you expect to have in a game like Red Dead.
But the one against the Sorrow is significantly different from all of the others.
So, the sequence is equal parts creepy and creative.
He finds this out while roaming around a dark bunker, being chased by many of the creatures.
The whole thing presents a huge tone shift in what was a relatively light-hearted adventure.